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Civilization Becomes More Civilized

Category: Software Published on Tuesday, 05 October 2010

Civ V Takes the SId Meier Franchise to New Heights in Gaming  

Is the world ready for a new Sid Meier game?

Firaxis Games and 2K Games have just released Civilization V ($49.99) on an unsuspecting PC gaming universe and, being true to tradition, have unleashed another mega-addictive chapter in the constantly growing Civilization franchise.


Known affectionately as Civ V to those of us that are Sid Meier fanatics, this latest entry in the series expands upon its land-grabbing, world-conquering predecessors resulting in a more civilized path to world domination.

Thankfully, a lot of the elements that bogged down Civ IV, such as religion and espionage, have been simplified or removed making it a bit easier to play. Also, cities can now defend themselves.

You still have to create your cities and armies, but they can now operate independently, allowing you to concentrate more on using your military for expansion and the cities' residents for development of their resources.

A few of the key changes include:

  •  The ability to lead your civilization out of Prehistoric times.
  • You can expand using several scenarios, including diplomacy, economic development, government or military conquest.
  • A new game engine that allows a civilization's borders to expand more realistically.
  • Computer-generated and controlled city-states that will interact with you.
  • An overhauled combat system.
  • Guidance by advisers that will aid you in making critical decision throughout the game.
  • You can choose from 18 historical civilizations.
  • Bigger, more realistic battles as empires go head-to head.
  • New modding tools, allowing you to modify the game.

These are only a few of the changes. For more information, check out the game's website at

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